AI Recreation – a brand new type of role-playing sandbox recreation with AI-powered NPCs (non-player characters) which have long-term reminiscence and pursue targets autonomously.
The distinctive property is that the NPCs can observe and act inside their atmosphere, talk, and work together with one another, which generates emergent narratives.
The way it works: LLMs emulate NPCs’ personalities, behaviors, ideas, actions, and dialogues.
What you see on this video:
– participant (the man with the crimson hat) says to Francesca (NPC) that her husband Sean (NPC) was kissing one other woman
– Francesca will get offended, thinks, and makes a plan (behavioral AI)
– she confronts Sean, talks to him, and desires to get an evidence
– ultimately, she loses her nerves and hits him with the pan
– Sean decides to run away
– if we play this state of affairs another time, we see a distinct end result: Sean convinces Francesca that he did not kiss no one, Francesca believes him and will get offended on the participant, and he will get the bong with the pan!